onXmaps

Trail Reports

User Problem:
How might we help offroaders, skiers, and hikers understand the conditions of a trail before they arrive, so that they can choose the right trail and be adequately prepared for their adventure?

Business Goal:
Increased conversion to paid subscriptions and drive shares of rich content trails in the app

Solution:
Collect photos, free form trail reports, gear recommendations, and more from users who’ve already visited a trail

Skills:
Moderated user interviews, competitor teardowns, visual design, high fidelity mockups, component creation, interaction design

 Overview

My role:
Lead Product Designer

Platforms:
iOS, Android, Web

Duration:
6 months (2023)

Collaborators:
Mike Redkey (Product Designer)
Amy Devin (Research)

Tools:
Figma, UserInterviews.com, JIRA

About onX

onX makes recreational map apps. The company has three apps: onX Backcountry, onX Offroad, and onX Hunt, but it’s expanding into new activities like fishing.

Users are hardcore adventurers with an appetite for extreme adrenaline and pushing their edge. Safety and preparedness is critical to these users because they are going to remote, high risk places and they need robust data to plan their adventures.

 The problem

Good trail data can be the difference between a fun day and a miserable day. Or the difference between life and death. But lot of onX’s trail data is static - the company hires trail guides to gather key specs about the trail, write a few paragraphs about it, and share a few photos.

However, conditions and statuses of a trail change frequently due to weather, natural disasters, land management bureaus, and more. Outdoor adventurers need to know what they can expect and if they can do the activity they want. Recency of the data is critical.

My team was the Connection team, which is the team in charge of facilitating user-to-user interactions. We were tasked with tackling with the problem, and creating a solution that scaled across both the onX Backcountry and onX Offroad products, for 6+ different types of activities.

Personas

Offroaders drive a mix of 4x4s (trucks), side-by-sides (also known as UTVs), dirt bikes and ATVs. They go on trails based on their vehicle type, vehicle modifications and experience driving. They want to see the country, do other activities along the way like fishing or kayaking, and love to camp. But within offroaders, needs and lifestyles vary greatly. There are four core sub-segments within the offroad community:

Overlander

Overlanders

Overlanders drive far and long to see the country in more comfortable vehicles (ex: #vanlife). They stick to safer trails.

Rockcrawlers

Rockcrawlers climb over large boulders/ledges - needing to recover a stuck/rolled over vehicle is part of the fun.


Dirt bikers / ATV riders

Want to whip around for speed over tough terrain. Adventures need to be fun, but navigable for a smaller vehicle.

Snowmobiler

Snowmobilers

Want to run trails with good snow coverage and/or groomed snow.

onX Backcountry users try to spend as many weekends as possible out in the mountains and on the trails. They are year-round adventurers with an appetite for calculated risk. Many participate in multiple outdoor recreation activities and will pick up whichever activity is best for the conditions.

Backcountry skiiers

Hunting for fresh powder and beautiful views with nobody else in sight. Avalanche risk, storms, and getting lost can be deadly. Gear and training to survive is critical.

Hikers & Backpackers

Need to know what gear to pack, where to find water, and where to camp.

 Competitive Analysis

I audited 7 mapping apps used by offroaders and backcountry adventurers.

Structured trail reports free-form text trail descriptions, and user submitted photos were the most common functionalities for user-to-user interactions and user-generated data.

Running moderated user interviews

I wrote the research plan, recruited participants, did the scheduling and synthesized results

Goals

  • Understand attitudes around sharing trail data with others and the importance of condition information for each activity type

Hypotheses

  • Users want to share content publicly and read/view others’ content

  • The most important factors when choosing/planning an adventure are safety, conditions, and fun factor

  • Human-generated data is subjective and relative - how helpful it is depends on who is reporting it and their similarity to the person using the data

Participants

  • 10 offroaders + 10 backcountry adventurers

  • Recruited for various activity types

  • Mix of onX users and non-users

Method

  • Moderated interviews with Userinterviews com

    • Discovery questions

    • Ranking exercise to inform ideas we’d brainstormed for our roadmap

  • I drafted study guides with our researcher Amy and did recruitment, moderation and synthesis myself

Synthesis and key findings

User research onX trail reports. Excel synthesis showing key themes found in the research
One guy could say this trail is a blast in a high-clearance Raptor (4x4 truck). But we get flooding in southern Tennessee and someone with no clue what they’re doing could end up having to get dragged out in their Subaru if the washout is too bad.
— Bruce, Offroader
I swipe around Google Earth looking for places that will have loads of powder (snow). But you also have to check the weather ‘cause things can change in a matter of hours. It could melt and be a waste of a day or you could risk getting buried (by an avalanche)
— Raechel, Backcountry Skiier
  • I engaged the team in synthesis - all developers and PMs watched 2 sessions and helped with note-taking

  • Logged common themes in a spreadsheet, with findings broken down by Offroad vs. Backcountry

Research readout

Scroll to see the deck I presented to leadership and PMs, engineers, and designers across the company

 Proposed solution:
User-submitted trail reports and photos

I then led a workshop to affinity map and dot-vote on our biggest areas of opportunity, which led us to align on user-submitted trail reports and photos.

Approach

  • We decided to leverage the hundreds of thousands of onX Backcountry and onX Offroad user who are out on the trails everyday to supplement the data collected by official onX trail guides. However, we needed to be careful how we ingested and presented the data, since trusting a trail report from the wrong source could lead to a life-threatening situation.

  • Crowdsource condition information, photos and descriptions to help users understand conditions of trails

  • Collect data custom to the type of adventurer

  • Start with Offroad dirt mode

  • Approach should be scalable for other activity types and businesses  - BC and Offroad, and also scale for the launch of onX’s next ventures (fishing, mountain biking)

  • Use a content moderation service

  • Build upon the MVP of trail reports

    • MVP was created by a previous designer (Mike Redkey)

    • Limited to only Offroaders (excluding snow mode)

    • Only collected the date/time a user had completed an adventure and if the trail was open, closed, or obstructed

  • Business Goals:

    • Obtain coverage of trail reports on the top 10% most popular trails

    • X% of monthly users submit a trail report

    • X% of monthly users view a trail report

    • Increase overall shares of trails

    • Increase paid trials

Information Architecture

Using the findings from the UX research, I defined the information architecture by grouping similar adventure activities (ex: hiking & backpacking) where users’ needs overlapped. I then defined the different types of data we’d collect:

  • User data

  • Activity data

  • Condition Data

  • Conditional Observations

  • Other Observations

 Final Hotel UI

I used the findings to make final decisions on high-fidelity designs, and aligned with product and engineering on the following decisions:

Content simplification

  • Removed data labels to reduce total content

  • Created a summary view of payment amounts, with ability to drill into payment details as needed

UI improvements

  • Ability to tab between messages and reservation details without losing context

  • Visual treatment for accessibility requests

  • Skeuomorphic card design for credit cards

  • Visual treatment for timeline

New features

  • Added Vrbo’s commission to increase transparency and comprehension of payouts

  • Contact info made available without requiring MFA

Final Vrbo UI

Content simplification

  • Removed data labels to reduce total content

  • Simplified payment schedule using expandos to hide/expose details

  • Consolidated all payment actions into a single action menu

UI improvements

  • Reduced use of color and badging in payment schedule for payments that were paid or being processed to focus attention only on overdue payments

New features

  • Ability to drill into payment details as needed and get further granularity

 Converged results


Simplified content with one UI for two brands…plus, faster development in the future

Through this project, I was able to reduce cognitive overload for both hotel and Vrbo property managers, making it easier to manage reservations.

By creating UI using consistent card and sheet patterns, I standardized the experience across both brands, leading to faster development time. Designing for both will also be faster in the future.

High fidelity hotel prototype

High fidelity Vrbo prototype

Success metrics

As of September 2022, I have been working with a PM, TPM and 5 developers using an agile methodology to build the new reservation details experience. It’s set to launch at the end of Q1 of 2023.

The primary success metrics will be:

  • Reduction in customer service contacts

  • Increase in messaging responsiveness

  • Do no harm: cancellations

Finally, the Product team estimates we’ll reduce future design and development time by 30% by having a single UI and API for both hotels and Vrbo.

Learnings & next steps

Balance customization and standardization:

Some content and flows can be fully converged for different users, but sometimes the user needs are distinct and the experience must reflect it.

An organizational pivot can be an opportunity for the user experience:
Merging teams and When redesigning both the front and back end of an experience, there’s a lot of room to challenge the status quo. Rather than just copy old content and try to converge it, I had an opportunity to pursue feature parity and eliminate/simplify content.

If I could do this project again, I’d…

Challenge the scope and break it into smaller releases

It was a huge undertaking to merge two businesses, migrate to a new design system, and simplify content all at once.

I’m currently working on the screen reader documentation for this project, which is another learning experience for me.

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